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Post by pichubro on Jun 16, 2010 22:13:26 GMT -5
Oh Team Black. I've heard of them.
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Post by Mario the black knight on Jun 16, 2010 22:31:19 GMT -5
Heh heh heh heh, yeah, Team Black
They're just looking for their big break right now, and are trying to build their team up with the best minds of the underground, people who can realize true game design greatness and have different expertise in different artistic areas. Musicians, artists, programmers, writers, directors, and of course, people who play games, all the great minds they can bring together.
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Post by pichubro on Jun 21, 2010 14:07:10 GMT -5
Parents no likey career in video games.
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Post by Mario the black knight on Jun 21, 2010 14:49:35 GMT -5
Parents can likey my big foot kickin their face.
I guess they just don't want you to make money, since it's one of the fastest growing trades there is right now, plus it's the greatest artistic outlet there is. Thats why you disguise it as a film class, act as though you wanna become a movie director, then when your done taking the classes, make game cutscenes instead. That way if something happens, which it probably won't, or if you want to make a film on the side, you can make movies or TV instead.
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Post by pichubro on Jun 21, 2010 15:23:22 GMT -5
My parents are very traditional people. Finish high school, go to a university, get a "real job." I did tell them that it was a multi-billion dollar industry, which made my dad go, "Great! Then you and a million other people will want the same job!" and the discussion was ended.
But he doesn't realize the most people want to design the actual game itself, and I'm not really going for that direction. At the least, I might become a simple tester.
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Post by Mario the black knight on Jun 21, 2010 15:37:46 GMT -5
HA HA, the term "Real job" is so narrow minded, besides the people who actively use the term only like jobs that aren't real jobs as is, like they think making a living as a Bartender is a real job. You know, simple minded retard jobs that a monkey could do, those are real jobs according to these people, not ones that have growth potential.
Don't let him tell you what you can't do, thats one of the things that really gets me angry. What, would you do better hammering concrete or working in a factory or something? Shit shovelers who don't understand technology, calling jobs that require the wit of something greater than a cave man "not real jobs" are something I absolutely can not stand. It's the small mind set that exists because it's popular societys understanding that you can't like your job, and you have to do something mind numbing and awful that you hate to actually be doing a "real job", and it needs to be dead end so your stuck doing it until you die, thats the american dream.
But isn't that always how it is for an artist, how they have a family that thinks they should do something boring and try to stifle their artistic talents instead of embracing them, and those artists end up becoming the best?
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Post by pichubro on Jun 21, 2010 15:43:23 GMT -5
My dad assumed I was going to be an English teacher in Japan, since I took so many Japanese classes. But I can still know the language and not use it in a job, right? Though I could get a video game job in Japan, but I rather work in the US. Most artists didn't even go to school I believe, but I think video games are an exception to that rule. Kinda hard to work with technology without some education. With a painting, if you can hold a pencil, you can hold a paintbrush; all you need to add is artistic talent.
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Post by Mario the black knight on Jun 21, 2010 15:54:27 GMT -5
Yeah, plus it could be a major asset when traveling, especially if you want to collaborate with some of the better developers or want to go to the Tokyo Game Show or do other business in the Japanese market, as it is a very big market worth advertising to, and it would give the Japanese buyers confedence if you could address them directly, since your an american game developer, and typically all american games are mindless trash with very few exceptions, and they don't do well in Japan. Plus, it's awesome.
Yeah, exactly, but none of the greats actually tried to be a game designer, they just were. You just have to have something of a rennesaunce man type understanding of art, since you have to have an understanding of Visual art, music, and literature, and have to be able to link the 3 together perfectly, plus link those 3 with another element, the gameplay aspect, which is the hardest of the three, so it really is the greatest medium of art, and the most difficult.
I wish Leonardo Di Vinci could have come to the 21st century and tried his hand at game design, I beileve he could have been one of the greatest, with his incredible imagination and understanding of both mechanical things and art together. He would have honestly been an incredible game designer probably.
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Post by pichubro on Jun 21, 2010 16:13:29 GMT -5
Yeah, the Tokyo Game Show is almost as big as E3, and probably more so in Japan. The problem with American games are that most American games are about guns or WWII, and since Japanese people aren't allowed to have guns, nor did they like the outcome of WWII, how would they possibly like our games? Only games like LBP would be of interest to them.
Some people argue that video games can't and will never be considered art since the player has control over the game. But I think that makes video games more personal and therefore more reason to be seen as art, right? Especially with games such as ICO, SotC, Heavy Rain, etc.
Leonardo Di Vinci was an awesome guy. Flying machines, tanks, robots... Di Vinci was inventing things that people couldn't even dream of back then! He would definitely be a great game designer. He probably would've invented motion control back in the PS1 days.
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Post by Mario the black knight on Jun 21, 2010 16:27:21 GMT -5
Exactly, and the best part about Littlebig Planet, it's british, so American games continue to not interest them. Not only that, american games don't really make you feel, they are just either boring matcho shoot em up FPSs that are horibly easy, or direct immatations of Japanese games without the feeling.
Precisely, they are the next natural progression of the movie. They allow the player to be far more immersed the the world created by the artist than a simple movie, Heavy Rain being a major testimate to that fact, as I felt far more connected for example to Ethan, because you yourself were in essence choosing the fate of his child, and of him, like with the scene where you have to choose to cut his finger off or not, that bothered me for days, way more than if I had seen it in a movie. Another example being when as Jayden when you have to negotiate with Nathanial, my neighbor killed him and felt terrible about it for a while, and when I was negotiating with him, I really felt the pressure, I was shaking after I successfully arrested him. It had a profound effect on me though, way more than any movie or TV show could, since it's one thing to watch someone on a screen do it and yell, HE'S BEHIND THE DOOR STUPID. But when your actually able to react to the events happening, thats when it really effects you, and makes you feel. That right there makes it an art.
Absolutely. But in addition to his knowledge of technology, he also had great understanding of all different forms of art. He by himself could have probably invented one of the greatest games in history, composed all the music, designed all the characters and sets, and put everything together, although he would probably still need a programmer, since he's from the 1400's, ha ha.
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Post by pichubro on Jun 21, 2010 16:33:21 GMT -5
Man I really need to get Heavy Rain, the demo's nice and all, but I really want to experience the whole thing. It sounds like I'll have a ton of game-changing choices to make.
Haha, I bet if he thought of HTML has just coded English, he'd be able to figure it out.
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Post by Mario the black knight on Jun 21, 2010 16:39:01 GMT -5
Yeah, I forget how many possible endings there are, I beileve somewhere close to 30. And there are like millions of tropheys, like for different outcomes to different situations, plus theres DLC, for like different stories with Madison and stuff. Plus with Move support coming, it's gonna be crazy. I don't think I can play through it more than once though, since I think my own personal ending is the best.
Well theres a problem, because then he would have to learn english first. He spoke only Italian, didn't he, or was he a Polygot too? C++ would probably be easier for him, ha ha.
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Post by pichubro on Jun 21, 2010 16:48:21 GMT -5
Holy crap, 30 endings? Dang, and I thought Chrono Trigger had a ton of endings. Hahaha I wonder if we will get the same one when I get the game? No he wouldn't know English I guess. It was not much of a language people outside of England wanted to learn. Only people who learned it were forced to. Heck, I think even Italian was different back then from today's Italian.
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Post by pichubro on Jun 21, 2010 16:49:18 GMT -5
But he could probably make a game with binary code or something wicked like that.
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Post by Mario the black knight on Jun 21, 2010 17:01:57 GMT -5
Well, the thing is, you get an ending for each character, so you get four endings for every ending, but that is still a lot of possible outcomes. Plus it makes it that much harder for two people to get the exact same ending. You never know though
Ah, indeed. They are all Romantic languages though, so since he was so brilliant, he could either pick up english, or adapt to a modern dialect of Italian. I'm sure programmers in Italy and other countries use the same programming language just adapted into their own native language, thus being part of the regional difference needs or something like that, like a Japanese PS3 may read the Japanese version of C++ or something like that. I dunno, it's possible
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Post by pichubro on Jun 21, 2010 17:08:02 GMT -5
Oh I see. But yeah, that's still a lot of outcomes.
I think the programming language is still in English though. Because PS3's a region free for games, no matter what language. If you're going to learn a new language anyway (since that's what C++ especially is) you might as well not bother translating it into your own and then rewording it all over again to make sure the program runs right.
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Post by Mario the black knight on Jun 21, 2010 17:28:18 GMT -5
Yeah, it makes for more really, since there are different combinations. Plus the DLCs have a lot of outcomes. The Taxidermist has 7 endings I think, and that like a 30 minute playthrough tops, with only one character. A lot of things can happen. I lost at it when I tried, since I sucked at hiding, then subsuquently did very well at getting myself killed by a man with a knife.
Yeah, that makes way more sense, since it does seem like anyone in theroy with a knowledge of the english alphabet could get it, since it doesn't use any real english phrases too often. It would be a waste to translate it to any native language.
Ah, indeed.
I guess it really is built so anyone can understand it as it's own language.
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Post by pichubro on Jun 21, 2010 17:36:03 GMT -5
Hahaha I guess you'll know what to do next time then.
That's the trick to a successful computing code. The more people that can use it, the more versatile it can become. Italian and English use the same letters; Leonardo could definitely pick it up.
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Post by Mario the black knight on Jun 21, 2010 17:44:50 GMT -5
I did it like 3 times and died every single time. I excel greatly at getting stabbed in the kidneys as Madison Page. I hid in a couple different places and still couldn't get out without him finding me and then having to fight with him and losing because I suck at the quick events. First time, he found me right away, second time, I forget what I did wrong, third time, hid, snuck past him, he never had a clue I was there, until I tried to open a window to sneak out and he heard it and came looking for me, which forced me to rush to a hiding spot, a terrible one, and he found me, stab, dead, again, I quit, game change to MGO. So I don't think I care what happens in that story, ha ha ha.
Indeed, he probably could. And excel in it most likely, he could probably have even developed programs for other possible applications, like for medicine and other artistic forms
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Post by pichubro on Jun 21, 2010 17:48:52 GMT -5
Hahaha now that's a stealth game. One where you actually need to try hard to be stealthy to not die.
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Post by Mario the black knight on Jun 21, 2010 18:02:00 GMT -5
HA HA HA, yeah, both of them are in their own way. Except in MGO, if someone tries to stab me, I stab them back or play as Raiden and slice them up. I don't have to have half the reflexes and I can get out of a sticky situation much more easily. Plus, stealth matters a lot less in MGO, you know, the steath tactical espionage game?
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Post by Mario the black knight on Jun 21, 2010 18:47:15 GMT -5
Oh, and as far as the main topic is concerned, did you see anything about Square Enix's Conference? I saw the trailer for Birth By Sleep, and it looks really good. I didn't know if they perhaps also announced any of the other projects Tetsuya Nomura is supposed to be spearheading as well or anything like that.
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Post by pichubro on Jun 21, 2010 19:22:45 GMT -5
I know that some people asked about Kingdom Heart III and Nomura was more or less: "Hahaha...ha... I'm busy. Come back later. >_>"
Apparently he wants to fill in every single instant of storyline he can before jumping into KHIII.
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Post by Mario the black knight on Jun 21, 2010 19:44:56 GMT -5
I think the reason KHIII is gonna take a while is for two reasons. For one, I think he wants to build backstory for whatever happens in the new installment, with Birth By Sleep. The second reason is probably because he's trying to master the technology of PS3 to it's fullest potential, since Kingdom Hearts has always been a graphical showcase, with the giant opening sequence and all. I think they are trying to find a way to top KH II in a way too. I think they are going to look over the systems in these other games just to get an idea of what ideas they may wanna put in the new game as well, to get the best of all worlds.
Any word on Verses or Agito?
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Post by pichubro on Jun 21, 2010 20:56:35 GMT -5
There hasn't been much word on the other two Fabula Nova Crystallis games, only that once the team is done with them, they would have more time to work on other titles such as KHIII.
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