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E3 2012
Jun 6, 2012 12:02:13 GMT -5
Post by Mario the black knight on Jun 6, 2012 12:02:13 GMT -5
You know what would be a cool game if they would do it
An Assassin's Creed where you make your own Assassin, like you pick your look, weapons of choice, and special skills and join the brotherhood. It would be a good side story, like for Vita, and it would be totally co op, and as you went through your missions, you would discover elements of a plot or something and go up through the ranks of the Brotherhood. And you could like, plan missions out with teammates online and everything. It would be awesome! You could see the story from a different perspective, and you could go to all different cities for your missions from all the different games, The Holy Land, Italy, Constantinople, The New World, different Multiplayer Locations like MSM. Just traveling all over the world doing missions for the brotherhood, it would be awesome!
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E3 2012
Jun 6, 2012 12:04:01 GMT -5
Post by Mario the black knight on Jun 6, 2012 12:04:01 GMT -5
Also, whats on tap for Today at E3? Is there anything left?
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E3 2012
Jun 6, 2012 14:14:05 GMT -5
Post by pichubro on Jun 6, 2012 14:14:05 GMT -5
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E3 2012
Jun 6, 2012 14:15:48 GMT -5
Post by pichubro on Jun 6, 2012 14:15:48 GMT -5
I love how Connor changes his poses depending on the blend groups. He even pretended to be arrested. xD
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E3 2012
Jun 6, 2012 14:31:04 GMT -5
Post by Mario the black knight on Jun 6, 2012 14:31:04 GMT -5
I like how he jumps, they look even more real, like he's actually struggling against gravity and his gear is actually weighing him down like it should. Even his most subtle movements look more real. And yeah, I love how robust blending has become, like with the camoflage in bushes and him leaning against that shop stand, that was cool. And yeah, when he calls in the disguised Brotherhood members to get him through that thing, that was awesome! And god, you can climb EVERYTHING! I love how they changed practically everything about Connors movements, he really does look like a different person. Amazing. I also like some aspects of the Animus 3.0 interface, like the floating IR style icons on stuff like the pick up for the rifle stock and the laughing stock thing for helping that guy. And remember what I was saying about the whole underswing/overswing thing when we were playing ACR? They nailed it. His methods of climbing are much more adaptive, it's perfect.
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E3 2012
Jun 6, 2012 14:33:33 GMT -5
Post by Mario the black knight on Jun 6, 2012 14:33:33 GMT -5
Speaking of ACR.... :nigga:
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E3 2012
Jun 6, 2012 14:55:05 GMT -5
Post by pichubro on Jun 6, 2012 14:55:05 GMT -5
Can't, I have things to do today :/
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E3 2012
Jun 6, 2012 15:01:47 GMT -5
Post by pichubro on Jun 6, 2012 15:01:47 GMT -5
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E3 2012
Jun 6, 2012 16:56:02 GMT -5
Post by Mario the black knight on Jun 6, 2012 16:56:02 GMT -5
Awwwwww............ :niggasad: Ha ha ha hah ha, I love the random "WHEEEEEEEEEEEEEEEEEEEEEEEW!" in the middle of the the video, it makes me crack up so much, I've watched just that part like, 3 times, ha ha ha ha "If you came back up with a beard on, that would be fantastic." Ha ha ha h ah ha I love how when he's like, scooting around like that, the like, important game people around him are like "We had to go through so much to get these passes, and this dumbass gets in for making a couple of Youtube videos? Shananagans. "
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E3 2012
Jun 6, 2012 16:58:11 GMT -5
Post by Mario the black knight on Jun 6, 2012 16:58:11 GMT -5
I wonder if he would have been a good host by himself. He seems like he's much better scripted on video then he is live.
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E3 2012
Jun 6, 2012 17:13:52 GMT -5
Post by pichubro on Jun 6, 2012 17:13:52 GMT -5
Toby says that when he was backstage on the Ubisoft stage that he actually couldn't hear the girl so when she decided to do improv he had very little to go on. And her humor wasn't the best chemistry for him.
He and UbiGabe are friends though, so I'm pretty sure that wasn't scripted. They actually have good chemistry. Hahaha
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E3 2012
Jun 6, 2012 17:52:56 GMT -5
Post by Mario the black knight on Jun 6, 2012 17:52:56 GMT -5
Her humor wasn't the best chemistry for anyone. It wasn't the best period. Infact, it competed and won for the worst. She sucked miserably, the crowd had ZERO interest in anything she said.
Yeah, he should ask Ubigabe to be host next year. Or at least have those two do it together, or just Ubigabe by himself, or literally anyone else in the entire world, that woman was terrible.
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E3 2012
Jun 6, 2012 19:59:24 GMT -5
Post by pichubro on Jun 6, 2012 19:59:24 GMT -5
youtu.be/9OrzFp22dlkIt's mainly a re-skin of ACR if you ask me. So far only one new kill animation, the stun range is still ridiculous, and contested kills are coming back. Contested kills are one of the main things I had hoped that they would get rid of. Not really that impressed yet. I only freaked out yesterday because they went into the ACIII multiplayer without much warning and I didn't know that it would be a lazy job. The snow looks nice though.
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E3 2012
Jun 6, 2012 20:19:46 GMT -5
Post by Mario the black knight on Jun 6, 2012 20:19:46 GMT -5
I can live with that, as long as it isn't an ACB re-skin.
I like Domination mode. I also noticed they have a multi-kill multiplier. It seems like the extra ability is pointless. Where is that supposed to be? Alaska?
It looks like the special blend groups were included too though. I just hope it's more sound than the last one, like they fixed the glitches and stuff. Without the glitches it would be perfectly fine. Thats my only real problem with ACR, besides the stupid people.
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E3 2012
Jun 6, 2012 20:38:12 GMT -5
Post by pichubro on Jun 6, 2012 20:38:12 GMT -5
I'd rather have an ACB re-skin than ACR re-skin.
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E3 2012
Jun 6, 2012 20:51:56 GMT -5
Post by Mario the black knight on Jun 6, 2012 20:51:56 GMT -5
I wouldn't. I hate ACB. ACR is in all ways superior. I'd rather have a few glitches and bad competitors than a system which with less glitches is naturally slow. The game is slower than the player. And it takes til like level 50 to change the stiching on your coat, compared to ACR where customization is many times better.
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E3 2012
Jun 6, 2012 20:56:11 GMT -5
Post by pichubro on Jun 6, 2012 20:56:11 GMT -5
If it had the customizations of ACR, with the gameplay of ACB, I would love it forever.
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E3 2012
Jun 6, 2012 21:04:04 GMT -5
Post by Mario the black knight on Jun 6, 2012 21:04:04 GMT -5
So you like the 10 seconds you stand around doing nothing after executing a single stun, the inability to drop a smoke bomb during other actions, and the weakness of mute, and the very boring and unfitting kill animations?
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E3 2012
Jun 6, 2012 21:21:41 GMT -5
Post by pichubro on Jun 6, 2012 21:21:41 GMT -5
I hate how characters in ACR shared kill animations, it makes them lose uniqueness. Stuns weren't designed to be a useful power, it was designed to give a reward to someone if they were able to find their pursuer before they died. Ubisoft didn't expect stun lock to be a thing, which explains the slowness factor. The ability to drop smoke during animations is helpful, but kinda unrealistic if you think about it. I don't mind either way really, if you can plan ahead to take priorities. And mute is useful if you use it right, it's just that it's susceptible to lag. :/
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E3 2012
Jun 6, 2012 21:37:06 GMT -5
Post by Mario the black knight on Jun 6, 2012 21:37:06 GMT -5
Actually it's more unrealistic not to have it. One could drop it while fighting, it's rather easy really. And it's far more unrealistic to just stand there after punching someone in the face, quick stuns make more sense. Honestly, if we were trying to be realistic, If someone was trying to kill me, I would kill them first, not just punch them once. And stunlock only really happened in Brotherhood, it doesn't really happen in ACR, it's very hard to do in that, and is super limited. And Mute was super unrelyable, no matter how well timed it was. It's still unrelyable, but at least useable in ACR.
ACR only needs small amounts of tuning, while ACB needs a full overhaul. Thankfully, that overhaul already happened, it was called ACR.
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E3 2012
Jun 6, 2012 22:00:25 GMT -5
Post by pichubro on Jun 6, 2012 22:00:25 GMT -5
They left things in I do not like. They really need to get rid of the reverse detection meter and contested kills.
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E3 2012
Jun 6, 2012 22:06:51 GMT -5
Post by Mario the black knight on Jun 6, 2012 22:06:51 GMT -5
Reverse gauge, maybe, it makes more sense to start Incognito, but requires less skill. Maybe it starts incognito, but it's harder to bring back up once it's brought down. Like If you get a discreet, you need to build it up again in the ACR style, and it doesn't reset after kills, so if you land a Silent, it stays exactly where it is as you work, so it's like a streak you have to build up.
Contested kill shouldn't be removed, just modified. Make it worth maybe 50 points or nothing and have the other effect the same. And just make it so mashing Circle makes it deactiveate it's effect, so you have to hit it precisely on a contested kill, so it's harder to get. Or require a lock for it.
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E3 2012
Jun 6, 2012 22:11:35 GMT -5
Post by Mario the black knight on Jun 6, 2012 22:11:35 GMT -5
But with that hybrid gauge, if you never bring it down, you don't even have to worry about, so you could go a whole round with all incognitos if your skilled enough, and would require more skill to bring one's status back, which would increase stealth among good people. It's pretty clear that theres nothing can be done to make bad players play stealth though, but at least then they can be confused about why they got like 20 kills and 2000 points when another got like 4 kills and 7000 points.
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E3 2012
Jun 6, 2012 22:12:20 GMT -5
Post by Mario the black knight on Jun 6, 2012 22:12:20 GMT -5
I guess it would kinda be like Noteriety in ACII, but better.
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Post by pichubro on Jun 7, 2012 0:48:53 GMT -5
The problem with Ubisoft is that it never listens to its fans
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